Gaming calculators

Balatro Calculator

Updated Sep 1, 2026 By Jehan Wadia
Rate Formulas
Poker Hand Configuration
Sets the base Chips & Mult that all other bonuses build on.
Current base values Base: 50 Chips × 6 Mult
Played Cards Cards: 0 / 8
Jokers Jokers: 0 / 5
Slot cap: 5

Active Jokers (order left→right = trigger order; use ▲▼ to reorder)
Special Conditions
Blind Target Comparison
Shortcuts: C add card · J focus joker search · Enter calculate
Flush — Level 2
87 Chips × 20 Mult
= 1,740
Step-by-Step Solution
Score Breakdown (running totals)
#Effect+Chips+Mult×MultChipsMult
Chip Contribution & Best Hand Types
Planet Card Simulator
Projected score if you apply extra Planet cards to Flush (current cards & jokers held constant).
Planets AddedNew LevelBase ChipsBase MultFinal Score
Hand Level Tracker (all 12 hands)
HandLevelBase ChipsBase Mult

Introduction

This Balatro calculator helps you figure out your exact score before you play a hand. Pick your hand type, add your played cards, and slot in your jokers to see how many points you will earn. The tool shows a full step-by-step breakdown so you can see where your chips and mult come from.

You can set card enhancements, editions, and seals. You can add up to five jokers and reorder them to find the best trigger sequence. The calculator also tracks hand levels, simulates planet card upgrades, and compares your score against blind targets so you know if your hand will win the round.

This Balatro score calculator computes your score, so you can plan a big boss blind push or test how a new joker combo works.

How to Use Our Balatro Score Calculator

Enter your poker hand, cards, jokers, and modifiers below. The calculator will show your final score, a step-by-step breakdown, and whether you beat the blind.

Hand Type: Pick the poker hand you are playing, such as Flush, Pair, or Full House. This sets your base Chips and Mult values.

Hand Level: Enter the level of your chosen hand type, from 1 to 15. Each Planet card you have used on that hand raises it by one level, which adds more base Chips and Mult.

Played Cards: Click "Add Card" to add up to 8 cards. For each card, set its rank, suit, enhancement, edition, and seal. Toggle "Disabled" if a card should not score. Use "Clear All Cards" to start over.

Jokers: Type a joker name in the search box and click the + button to add it. You can hold up to 5 jokers by default, but you can raise or lower the cap. Set each joker's edition, scaling value, and retrigger count. Use the arrow buttons to change joker order, since order affects the final score.

Optimize Joker Order: Click this button to auto-sort your jokers so flat Chip bonuses come first, then flat Mult, then multiplied Mult. This order gives the highest score in most cases.

Special Conditions: Turn on any toggles that match your current run. Options include The Flint, Plasma Deck, Observatory, Smeared Joker, Shortcut, and Four Fingers. Each one changes how the score is calculated.

Blind Target: Choose a preset blind from the dropdown or type a custom target score. The calculator will tell you if your hand beats the blind and by how much.

Calculate: Press the "Calculate" button or hit Enter to see your results. The output includes your total score, a step-by-step solution, a running breakdown table, chip contribution charts, a planet card simulator, and a hand level tracker for all 12 hand types.

How Scoring Works in Balatro

Balatro is a roguelike deck-building video game where you play poker hands to earn points. Each round, you must beat a target score called a blind to move forward. If you fall short, you lose the run.

Every poker hand in Balatro has a base value made up of two parts: Chips and Mult (short for multiplier). Your final score is Chips × Mult. For example, a Flush starts at 35 Chips × 4 Mult = 140 points. The cards you play add their rank value to your Chips. A King adds 10 Chips, an Ace adds 11, and number cards add their face value.

You raise a hand's base Chips and Mult by using Planet cards. Each Planet card levels up one hand type, making it stronger for the rest of your run. A Level 2 Flush has higher base stats than a Level 1 Flush.

Jokers are the most powerful part of Balatro. You can hold up to five at a time, and they trigger from left to right. Some Jokers add flat Chips or Mult. Others multiply your Mult, shown as ×Mult. Order matters because flat bonuses should come before multipliers to get the highest score.

Cards can also carry enhancements, editions, and seals. A Bonus card adds 30 Chips. A Glass card gives ×2 Mult. A Holographic edition adds 10 Mult. A Red Seal makes a card trigger twice. These effects stack with your Jokers and hand base to build huge scores. Lucky cards involve chance-based outcomes, and understanding probability helps you weigh their average value against guaranteed bonuses.

Some blinds have special rules. The Flint cuts your base Chips and Mult in half. Plasma Deck averages your Chips and Mult together before multiplying them. These conditions can change which hands and Jokers work best.

As you reach higher antes, blind targets grow fast. Early blinds need only a few hundred points, but late-game bosses can demand millions. Building the right combination of Jokers, hand levels, and card effects is the key to winning a Balatro run. Evaluating each option in terms of expected value helps you decide which Jokers to keep and which cards to enhance.


Formulas used

Base Hand Chips & Mult from Level
\text{Base Chips} = C_0 + (L - 1) \times C_s, \quad \text{Base Mult} = M_0 + (L - 1) \times M_s
Final Score
\text{Score} = \text{Chips}_{\text{final}} \times \text{Mult}_{\text{final}}
Per-Card Scoring Accumulation (with retrigger count t)
\text{Chips} \mathrel{+}= t \cdot (C_{\text{rank}} + C_{\text{enh}} + C_{\text{edition}}), \quad \text{Mult} = \left(\text{Mult} + t \cdot M_{\text{add}}\right) \times x_{\text{Mult}}^{\, t}
The Flint — Halve Base Values
\text{Base Chips} = \frac{\text{Base Chips}}{2}, \quad \text{Base Mult} = \frac{\text{Base Mult}}{2}
Plasma Deck — Balance Chips and Mult
\text{Chips} = \text{Mult} = \frac{\text{Chips} + \text{Mult}}{2}
Compounding xMult Jokers (Baron, Baseball, Bloodstone)
x_{\text{Mult}} = r^{\, n} \quad \text{where } r \in \{1.25,\, 1.5\} \text{ and } n = \text{qualifying card count}

Frequently asked questions

How do I add jokers?

Type a joker name in the search box under the Jokers section. A list of matching jokers will appear. Click the + button next to the one you want to add it to your active jokers.

Why does joker order matter?

Jokers trigger from left to right. Flat chip and mult bonuses should come before ×Mult jokers. This way, the multipliers apply to a bigger number, which gives a higher final score.

What is the Hand Level field for?

Hand level shows how many times you have used a Planet card on that hand type. Each level adds more base chips and mult. Level 1 is the default, and the max is 15.

What are enhancements, editions, and seals?

These are modifiers on cards. Enhancements like Bonus or Glass change chip or mult values. Editions like Foil or Polychrome add extra bonuses. Seals like Red Seal let a card trigger twice.

What is the Planet Card Simulator?

It shows how your score would change if you used more Planet cards on your current hand type. It lists the new level, base chips, base mult, and final score for up to 5 extra Planet cards.

What does the Hand Level Tracker do?

It shows all 12 hand types with their current level, base chips, and base mult. You can change the level of any hand type here, and the calculator will use those values.

What does the retrigger count on a joker mean?

It sets how many extra times a joker triggers. A retrigger of 1 means the joker fires twice total. This can come from effects like Dusk or Sock and Buskin.

What is the scaling value field on some jokers?

Some jokers grow based on a number you track during your run, like stored chips or money held. Enter that current number in the scaling value field so the calculator uses it.

What does Optimize Hand Type do?

When you turn on the Optimize Hand Type toggle, the calculator tests all 12 hand types and picks the one that gives the highest score with your current cards and jokers.