Introduction
This mouse sensitivity converter keeps your aim the same in every game you play. Pick the game you came from, type in your sensitivity and DPI, then pick the game you want to play. You get the new number to type into your settings.
It works with over 120 games, like Counter-Strike 2, Valorant, Apex Legends, Fortnite, Overwatch 2, Call of Duty, and Rainbow Six Siege. Each game moves your view at its own speed, so the same setting can feel fast in one game and slow in another. This tool fixes that so your muscle memory still works.
You also get your cm/360°, in/360°, and eDPI, plus a full step-by-step breakdown of the math. If you want to match your ADS or scope aim, you can choose how to match it, like 360° Distance, Monitor Distance, or Viewspeed. Change your FOV, screen size, or resolution and the numbers update right away.
How to use our Mouse Sensitivity Converter
Pick the game you play now, type in your sensitivity and mouse DPI, then pick the game you want to switch to. The calculator gives you the matching sensitivity for the new game, plus your cm/360°, in/360°, counts per 360°, eDPI, and a step-by-step breakdown.
View Mode: Choose Simple for the basics, Default for more fields, or Advanced to see every setting.
Measurement Units: Pick centimeters, inches, or mouse counts for all distance numbers.
Conversion Source Mode: Choose Sensitivity to start from your in-game number, or Distance to start from your cm/360°.
Distance per 360°: In Distance mode, type how far you move your mouse to spin a full circle. The tool works out both sensitivities for you.
Sort Game List By: Sort the game list by name or by game engine.
Auto FOV Conversion: Turn this on if you want the tool to use your own FOV for the new game instead of the game default.
Target FOV (Auto FOV): Type the FOV number you use in the new game.
Target FOV Type (Auto FOV): Pick how that FOV is measured, like Hdeg 16:9 or Vdeg.
Y-Sensitivity: Choose 1:1 to match your side-to-side speed, Scale to set a percent, or Custom to enter your own Y value.
Y-Sensitivity Scale (%): If you picked Scale, type the percent of your X sensitivity to use for up and down aim.
Custom Source Y Sensitivity: If you picked Custom, type the Y sensitivity from your current game.
Game (Convert From and Convert To): Click the box, then search or tap a popular title to pick each game.
Aim Type: Choose Hipfire, ADS, or Scope, so the tool converts the right aim mode.
Input Format: Pick Raw if you type the number the game shows, Percent if the game uses 0 to 100, or ×10 if the game uses a ten-times scale.
Sensitivity 1: Type your main in-game sensitivity for the game you are converting from.
Sensitivity 2: Type the second slider if the game has one, like an ADS or scope multiplier.
Multiplier 1 and Multiplier 2: Type any extra in-game multiplier, such as the Rainbow Six mouse multiplier.
Mouse DPI: Type the DPI your mouse is set to in each game. Most players use 400, 800, or 1600.
Windows Pointer Speed: Pick your Windows slider step. Leave it at 6/11 unless you changed it.
Resolution Width and Height: Type the screen size you play at, like 1920 by 1080.
Aspect Ratio: Pick Native, or choose a stretched or black bars option if you play stretched.
Monitor Size and Unit: Type your screen size across the corners and pick inches or cm. This is used for monitor distance matching.
FOV Value and FOV Type: Type the FOV you use in each game and pick how that game measures it.
Special Options and Location: These show the extra settings a game has, like vehicle aim or zoom sensitivity type.
Swap button: Click the arrows in the middle to flip your two games and their settings.
Match Mode (Hipfire, ADS, Scope, Windows/2D): Pick how you want the feel matched. 360° Distance keeps the same spin distance. Monitor Distance keeps the same on-screen aim.
Ratio / Distance (%): Type how much of the half-screen to match. 75% is a common choice.
Scale (%): Type a percent to make the result faster or slower. Leave it at 100 for a straight match.
Y Match Mode and Y Scale (%): Set how up and down aim is matched, and the percent to use.
Calculate and Reset: Click Calculate to see your result, or Reset to go back to the start values.
Your current target-game sensitivity: In the reverse tool, type the sensitivity you already use in the new game.
Which sensitivity is this: Pick Hipfire, ADS, or Scope, then click Rank Methods to see which match method fits your setup best.
Mouse Sensitivity Converter: What It Does
Every FPS game uses its own sensitivity scale. A setting of 1.5 in Counter-Strike 2 does not move your view the same amount as 1.5 in Valorant or Apex Legends. A sensitivity converter fixes that. It takes your aim from one game and finds the matching number in another game, so your muscle memory still works when you switch titles.
How Sensitivity Really Works
Your mouse sends "counts" to your PC. DPI decides how many counts you get per inch of mouse movement. The game then turns each count into a small turn, measured in degrees. Every game has a hidden number called yaw that sets how many degrees one count turns you. Source games (like CS2) use 0.022 degrees per count at sensitivity 1. Valorant uses 0.07. That is why the numbers look so different between games.
Key Terms
- cm/360° is how far you slide your mouse to spin a full circle. This is the truest way to compare aim between players and games.
- DPI is mouse dots per inch. Higher DPI means the same hand movement sends more counts.
- eDPI is DPI × in-game sensitivity. It is a quick way to compare two players who use different DPI settings.
- FOV is field of view, or how wide you see. A wider FOV makes targets look smaller and shrinks how far they move on screen.
Why Match Methods Matter
If both games had the same FOV, you would just match cm/360° and be done. But games use different FOV values, so a perfect match is not possible. You pick which part of the screen you want to feel the same:
- 360° Distance keeps the same full spin distance in both games. Best for hipfire, tracking, and flick shots that leave the screen. This is the most popular choice.
- Monitor Distance (MDH / MDV) matches how far a target moves across a set part of your screen, like 75%. Best for ADS and scoped aim where FOV changes a lot.
- Viewspeed is a blend that trades a little accuracy on both ends to feel smooth overall.
- Jedi's Trick is monitor matching locked at about 70.7% of the screen, a common middle-ground setting.
Hipfire, ADS, and Scope
Most shooters use three aim states, and each one can need its own conversion. Hipfire uses your base sensitivity. ADS and scope zoom in, which narrows your FOV. Many games use a separate ADS multiplier for this. Converting each state on its own keeps your aim steady whether you are spraying, aiming down sights, or sniping.
Tips for Better Results
- Use the same DPI in both games when you can. It removes one more thing that can go wrong.
- Set your real resolution and FOV. Wrong FOV values give wrong answers on every method except 360° distance.
- Keep Windows pointer speed at 6/11 (the middle notch). Any other setting adds scaling that hurts precision.
- Turn off mouse acceleration in Windows and in game. Conversions assume a steady, one-to-one input.
- Most pro FPS players sit between 25 and 50 cm per 360°. Lower means more control, higher means faster turns.
Once you have your new number, spend a few minutes in a range or aim trainer. The math gets you very close, but small comfort tweaks are normal.