Introduction
Delta-V (written as ΔV) is the change in speed a rocket can make with the fuel it carries. It is the key number that tells you if a rocket can reach orbit, the Moon, or Mars. This Delta-V calculator works that number out from your rocket's masses and engine.
Type in your payload mass, dry mass, propellant mass, and engine specific impulse (Isp). The tool uses the Tsiolkovsky rocket equation to find your total ΔV in m/s, km/s, ft/s, km/h, or mph. You can pick a real engine preset like the Merlin 1D, Raptor 2, or RS-25, or enter your own numbers.
You also get the mass ratio, propellant mass fraction, burn time, and thrust-to-weight ratio. Turn on two-stage mode to split the rocket into a booster and an upper stage, add reusable landing fuel, or model orbital refueling. Charts show how ΔV changes as payload or fuel changes, and a mission reach map tells you which destinations your rocket can hit.
Every step of the math is shown, so you can check the work or learn how it is done. Use it for school, model rocket design, space games, or just to see what it takes to leave Earth.
How to use our Delta V Calculator
Enter your rocket's masses, engine specific impulse, and (optional) thrust. The calculator returns total delta-v, mass ratio, propellant fraction, burn time, thrust-to-weight, a step-by-step solution, charts, and a mission reach map that shows which orbits you can reach.
Unit System: Pick Metric or Imperial. This sets every mass, thrust, and speed field at once. You can still change any single field later.
Show ΔV results in: Choose the speed unit for your answers: m/s, km/s, ft/s, km/h, or mph.
Payload Mass: Type the mass of the cargo you are sending up, like a satellite or capsule. Pick its unit next to the box.
Rocket Dry Mass: Type the mass of the empty rocket (tanks, frame, and engines) with no fuel and no payload.
Propellant Mass: Type how much fuel and oxidizer you load on board. More propellant means more delta-v.
Specific Impulse (Isp): Type your engine's Isp in seconds. The tool shows the matching exhaust velocity right below the box.
Engine Preset: Pick a real engine, like Merlin 1D or RS-25, to fill in the Isp for you. Typing your own Isp clears this menu.
Propellant Combination: Choose your fuel type, such as LOX/RP-1 or LOX/LH2. This shows the normal Isp range for that fuel as a guide.
Engine Thrust: Optional. Type your engine's thrust to get burn time and thrust-to-weight. Leave it blank if you only want delta-v.
Reusable Rocket switch: Turn this on if the rocket lands and flies again. It holds back 8% of the fuel for the landing burn.
Two-Stage Rocket switch: Turn this on for a rocket with a booster. The main fields become your upper stage, and stage 1 boxes appear.
Orbital Refueling switch: Turn this on if a tanker refills the upper stage in orbit. The stage then burns two full fuel loads.
Stage 1 Dry Mass: Type the mass of the empty booster with no fuel.
Stage 1 Propellant Mass: Type how much fuel the booster carries.
Stage 1 Sea-Level Isp: Type the booster's Isp at sea level in seconds. This number is lower than vacuum Isp because of air.
Stage 1 Thrust: Optional. Type the booster's thrust to see its burn time and liftoff thrust-to-weight.
Compare Against Mission Target: Pick a goal like LEO, GTO, or Mars transfer. The tool shows if your delta-v is enough and by how much.
Click Calculate to run the numbers, or Reset to go back to the default rocket.
What Is Delta-V?
Delta-V (written ΔV) means "change in velocity." It is how much a rocket can speed up, slow down, or change direction using its own engines. Delta-V is measured in meters per second (m/s) or feet per second (ft/s). It is the main way engineers measure what a rocket can do. A rocket with more delta-v can go farther. Reaching low Earth orbit takes about 9,400 m/s. Going to Mars takes much more.
The Rocket Equation
Delta-V comes from the Tsiolkovsky rocket equation:
ΔV = ve × ln(m0 / mf)
- ve is exhaust velocity, how fast gas shoots out the back of the engine.
- m0 is wet mass, the full rocket with payload, structure, and fuel.
- mf is dry mass, the rocket after the fuel is burned.
- ln is the natural logarithm.
The part inside the log, m0 / mf, is called the mass ratio. Because of the log, adding fuel gives smaller and smaller gains. Doubling your fuel does not double your delta-v. That is why rockets are mostly fuel and why every extra kilogram of payload hurts.
Specific Impulse and Exhaust Velocity
Specific impulse (Isp) tells you how well an engine uses its fuel. It is given in seconds. Higher Isp means more push from each kilogram of propellant. To get exhaust velocity, multiply Isp by gravity at Earth's surface:
ve = Isp × 9.80665 m/s²
Engines have two Isp numbers. Sea-level Isp is lower because air pushes back on the exhaust. Vacuum Isp is higher and is used in space. First stages use sea-level values. Upper stages use vacuum values.
Typical Specific Impulse by Propellant
- LOX / RP-1 (kerosene): about 300 to 350 s. Dense and easy to store. Common in boosters.
- LOX / LH2 (liquid hydrogen): about 420 to 465 s. Best performance, but very bulky and cold.
- LOX / methane: about 350 to 380 s. A good mix of density and power.
- Hypergolic (N₂O₄ / UDMH): about 305 to 340 s. Lights on contact, stores for years.
- Solid propellant: about 250 to 300 s. Simple and strong, but cannot be shut off.
- Monopropellant (hydrazine): about 220 to 240 s. Used for small steering burns.
Why Rockets Use Stages
Empty fuel tanks are dead weight. Staging drops them when they are empty, so the rest of the rocket gets lighter and gains more speed. Each stage has its own delta-v, and you add them together to get the mission total:
ΔVtotal = ΔVstage 1 + ΔVstage 2
The first stage must lift everything: itself, its fuel, the full upper stage, and the payload. The second stage only carries the payload, so it gets a much better mass ratio and usually provides more delta-v than the booster.
Thrust, Burn Time, and Thrust-to-Weight
Delta-V does not care about thrust, but liftoff does. Thrust-to-weight ratio (T/W) compares engine push to the rocket's weight. A first stage needs T/W above 1 or it will sit on the pad. Most boosters start near 1.2 to 1.5. Upper stages can be well below 1 because they fire in space where nothing holds them down. Burn time is found from how fast propellant is used:
burn time = (propellant mass × ve) / thrust
Common Delta-V Budgets
These are rough totals from the surface of Earth. They include losses from gravity and air drag. Real numbers change with launch site and flight path.
- Low Earth Orbit (LEO): ~9,400 m/s
- Escape Earth's gravity: ~11,200 m/s
- Geostationary Transfer Orbit (GTO): ~11,400 m/s
- Trans-Lunar Injection (TLI): ~12,600 m/s
- Geostationary Orbit (GEO): ~13,000 m/s
- Mars transfer orbit: ~13,500 m/s
- Lunar orbit insertion: ~14,300 m/s
- Mars orbit insertion: ~16,500 m/s
Orbit is not really about height. Most of that delta-v goes into sideways speed. You need to move about 7,800 m/s sideways to stay in low Earth orbit. The rest is lost to gravity and air.
Reusable Rockets and Orbital Refueling
A reusable booster must save fuel to fly back and land. That saved fuel does not help push the payload up, so it lowers the rocket's delta-v. A common planning estimate holds back about 8% of the booster's propellant for boostback, re-entry, and landing burns.
Orbital refueling works the other way. A tanker meets the upper stage in space and fills its tanks again. The stage gets a fresh mass ratio without having to lift all that fuel off the ground, so it gains a lot of extra delta-v. This is how missions to the Moon and Mars can carry large payloads.
Things the Rocket Equation Leaves Out
The equation assumes one straight push in empty space. Real launches lose speed to gravity drag (fighting gravity while climbing), air drag, and steering losses. Together these can eat 1,500 to 2,000 m/s on a launch from Earth. That is why the LEO budget is about 9,400 m/s instead of the 7,800 m/s of orbital speed. Mission budgets listed above already include these losses, so you can compare them to your result directly.