Gaming calculators

Point Buy Calculator

Updated Jul 26, 2026 By Jehan Wadia
Rate Formulas

Character Setup

Ability score increases are applied automatically.
Display only — highlighting never changes a value.
Total Points
27
Configured budget
Points Spent
27
Across 6 ability scores
Points Remaining
0
All points spent

Ability Scores

Point buy allocation for the six ability scores, showing base score, racial bonus, final score, modifier and point cost.
Ability Base Score Racial Bonus Final Score Modifier Point Cost Score Bar (of 20)
“Reset All” clears scores, ancestry, class and house rules. You must click it twice to confirm.

Standard Array Comparison

Comparison of point buy final scores against the standard array.
Ability Point Buy Final (Mod) Standard Array Final (Mod) Difference

Final Score Distribution

Active Point Cost Table

Point cost of each purchasable base score under the active rules.
ScoreCostCurrently used by
Step-by-Step Solution

Introduction

This Point Buy Calculator helps you build ability scores for your D&D 5e character. You start with 27 points and spend them on Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. The calculator tracks every point for you, so you never go over budget.

Pick your ancestry (race) and the tool adds the right bonuses on its own. Pick your class and it marks which stats matter most for that class. You then see each final score, its modifier, and how much it cost.

You can also compare your build to the standard array (15, 14, 13, 12, 10, 8) to see which one is better for your character. A radar chart shows your spread at a glance, and a step-by-step section shows the math behind every number.

Playing with house rules? Open the settings panel to change the point pool, the lowest and highest scores you can buy, and the cost of each score. The calculator updates right away.

Once your character sheet is filled in, our DnD Encounter Calculator helps your DM build fights that match the party, and the Dice Probability Calculator is handy when you want to know the odds behind an attack roll or a saving throw.

How to use our D&D Point Buy Calculator

Pick your ancestry and class, then spend your points on the six ability scores. The calculator shows your final scores, ability modifiers, points spent, points left, and a step-by-step breakdown.

Ancestry (Race): Choose your race from the list. The calculator adds that race's ability score increases for you.

Subrace: If your race has subraces, a second menu shows up. Pick one to add its extra bonus.

Class: Choose your class. This highlights the two ability scores that matter most for it. It never changes your numbers.

Base Score (− and + buttons): Click + to raise a score and − to lower it. Buttons turn off when you hit the score limit or run out of points.

Racial Bonus (+1 / +2 buttons): Some races let you pick where the bonus goes. Click +1 or +2 next to the ability you want. Click again to remove it.

Custom bonus boxes: If you pick "Custom" ancestry, type a bonus from −4 to +10 for each ability.

Standard array switch: Leave it on to compare your build with the standard array (15, 14, 13, 12, 10, 8). Turn it off to hide the comparison.

Available Points Pool: Open House Rules and type how many points you get. The default is 27.

Maximum Purchasable Base Score: Type the highest base score players may buy. The default is 15.

Minimum Purchasable Base Score: Type the lowest base score allowed. It must be lower than the maximum. The default is 8.

Custom Point Cost Table: Change the cost of any score from 3 to 18. Use negative numbers to give points back for low scores.

Calculate: Click it to refresh the totals, chart, and steps.

Reset Stats: Click it to drop all six scores to the minimum and clear picked bonuses.

Reset All: Click it twice to clear your scores, ancestry, class, and house rules.

What Is Point Buy in D&D 5e?

Point buy is a way to make your character's six ability scores without rolling dice. You get a pool of points and spend them to raise each score. Everyone at the table starts with the same points, so no one gets a lucky roll and no one gets stuck with a bad one.

How the Standard Rules Work

In D&D 5th Edition you get 27 points. Every ability score starts at 8, and 8 is free. You can buy each score up to 15 before racial bonuses. Scores above 13 cost extra, so a 15 is pricey.

  • Score 8 — 0 points
  • Score 9 — 1 point
  • Score 10 — 2 points
  • Score 11 — 3 points
  • Score 12 — 4 points
  • Score 13 — 5 points
  • Score 14 — 7 points
  • Score 15 — 9 points

Racial Bonuses Come After

You spend points first, then add your ancestry (race) bonuses. A High Elf gets +2 Dexterity and +1 Intelligence, so a bought 15 DEX becomes a 17. Bonuses are free and can push a score past the 15 cap. Some newer races let you move a +2 and a +1 wherever you want.

Ability Modifiers Are What Matter

Your score is not what you roll with — the modifier is. The math is simple: subtract 10 from the score, divide by 2, and round down. If rounding down trips you up, the Rounding Calculator shows the same floor rule in action. A 16 gives +3. A 17 also gives +3, so odd numbers often waste a point unless you plan to bump them later with an Ability Score Improvement or a feat.

Point Buy vs. Standard Array vs. Rolling

The standard array (15, 14, 13, 12, 10, 8) is point buy already done for you — it costs exactly 27 points. Point buy gives you more control. You could take three 14s and three 10s, or dump one stat to 8 and max out two. Rolling dice can beat both, but it can also leave you far behind the rest of the party — run 4d6-drop-lowest through the Dice Average Calculator to see what an average roll really looks like before you gamble.

Tips for Spending Your Points

  • Put your highest score in your class's main ability: Strength for Barbarians and Paladins, Dexterity for Rogues and Rangers, Intelligence for Wizards, Wisdom for Clerics and Druids, Charisma for Bards, Sorcerers and Warlocks.
  • Constitution helps every class. It raises your hit points and Concentration saves. Aim for 14 if you can.
  • An 8 in a stat you never use is a fine trade. Wizards can dump Strength; Barbarians can dump Intelligence.
  • Try to land on even final scores after racial bonuses so nothing is wasted.
  • Once your modifiers are locked in, test your damage output with the DPS Calculator to see whether a higher attack stat or a bigger weapon die serves your build better.

House Rules

Many groups change the rules. Some Dungeon Masters give 32 points for a stronger party, let you buy up to 17, or let you drop a score below 8 to get points back. All of these are common table variants, and your DM has the final say.

More Tools for Players and DMs

If you build characters in other systems too, try the Elden Ring Level Calculator and Elden Ring Build Calculator for soulslike stat spreads, the Pokemon Stat Calculator for competitive team building, or the Card Draw Calculator and Yugioh Probability Calculator for deck odds. For general table math, the Probability Calculator and Percentage Calculator cover almost any ruling that comes up mid-session.


Formulas used

Points Spent
\text{Points Spent} = \sum_{i=1}^{6} C(b_i)
Points Remaining
\text{Points Remaining} = P_{\text{pool}} - \text{Points Spent}
Final Ability Score
\text{Score}_{\text{final}} = \text{Score}_{\text{base}} + \text{Racial Bonus}
Ability Modifier
\text{Mod} = \left\lfloor \frac{\text{Score}_{\text{final}} - 10}{2} \right\rfloor
Total Ability Modifier
\text{Total Mod} = \sum_{i=1}^{6} \left\lfloor \frac{\text{Score}_{\text{final},i} - 10}{2} \right\rfloor
Point Buy vs Standard Array Comparison
\Delta = \sum_{i=1}^{6} \text{Mod}_{\text{PB},i} - \sum_{i=1}^{6} \text{Mod}_{\text{Array},i}
Score Bar Fill Percentage
\text{Fill\%} = \frac{\text{Score}_{\text{final}}}{\max(20,\ \max_i \text{Score}_{\text{final},i})} \times 100

Frequently asked questions

Why are the plus buttons greyed out?

There are two reasons:

  • The score is already at the highest you can buy (15 by default).
  • You do not have enough points left for the next step up.

Lower another score to free up points, or raise the pool in House Rules.

Do I have to spend all 27 points?

No, but leftover points do nothing for your character. The Points Remaining box stays yellow while you still have points and turns green when every point is spent.

Why is my final score higher than 15?

The 15 cap only applies to points you buy. Racial bonuses are added after that and they are free. A bought 15 plus a +2 from your ancestry gives you a 17.

Why did my scores drop when I changed a house rule?

If your new point pool or cost table makes your build too expensive, the calculator lowers scores until the build fits the budget. It trims the priciest scores first so you lose as little as possible.

What does the star badge next to an ability mean?

It marks a main ability for the class you picked. It is a hint only. It never adds points or changes any number in the table.

How does the standard array comparison match up my scores?

It ranks your six base scores from highest to lowest, then hands out 15, 14, 13, 12, 10 and 8 in that same order. Racial bonuses are added to both sides, so the two builds are compared fairly.

What are some good 27 point buy spreads?

There is no single best answer, but these are common:

  • 15, 15, 15, 8, 8, 8 — three strong stats, three dump stats
  • 15, 14, 14, 10, 10, 8 — one main stat and a solid backup
  • 15, 14, 13, 12, 10, 8 — the standard array
  • 14, 14, 14, 12, 10, 10 — even and tough, good for multi-ability classes

Can I drop a score below 8 to get points back?

Only if your Dungeon Master allows it. Open House Rules, set the Minimum Purchasable Base Score to 7 or lower, and the cost table will refund points for those low scores. The default table gives back 1 point for a 7 and 5 points for a 3.

Does this calculator use the 2024 D&D rules?

The ancestry list uses the 2014 race bonuses. In the 2024 Player's Handbook, your +2 and +1 come from your background instead. To match that, pick Flexible (+2 / +1 to any) or Flexible (+1 / +1 / +1 to any) and place the bonuses yourself.

My race is not on the list. What do I do?

Pick Custom (manual bonuses) and type any bonus from −4 to +10 for each ability. If your race just gives a floating +2 and +1, one of the Flexible options is faster.

Why can't I put the +2 on an ability that already has a +1?

Each ability can hold one flexible bonus at a time. Click the +1 again to clear it, then click +2.

Are odd final scores bad?

Usually. A 17 and a 16 both give a +3 modifier, so the odd point does nothing right away. Odd scores are fine if you plan to add +1 later from a feat or an Ability Score Improvement.

Does the calculator include feats, ASIs, or level ups?

No. It shows your starting scores at level 1. Add Ability Score Improvements and feat bonuses to your character sheet yourself.

Can I use this for Pathfinder or other games?

Yes, with a tweak. The defaults follow D&D 5e. Open House Rules and change the point pool, the score limits, and the cost of each score to match your system.

Does the tool save my build?

No. Nothing is stored, so closing the page clears your work. Write your scores down or take a screenshot of the table before you leave.

Why does Reset All need two clicks?

It wipes your scores, ancestry, class and house rules. The second click stops you from erasing a finished build by accident. You have 6 seconds to confirm before it cancels.

What does the radar chart show?

It plots your six final scores, racial bonuses included. If the standard array switch is on, a second shape shows the array for comparison. Hover over any point to see the score and its modifier.

What is the total ability modifier used for?

It adds up all six modifiers so you can see how strong the whole build is at a glance. A higher total is not always better. A focused build with one big stat often plays better than a flat, even one.