Gaming calculators

DnD HP Calculator

Updated Aug 27, 2026 By Jehan Wadia
Rate Formulas
Ruleset, Mode & Constitution
Ruleset
2014 rules — fixed average per hit die: d6 → 4, d8 → 5, d10 → 6, d12 → 7.
HP Calculation Mode
Level 1 of the primary class always uses the maximum hit die.
Added on every character level. Allowed range: −10 to +10.
Classes & Levels (Multiclass Supported)
Total level: 5 / 20
Feats & Racial Traits
Total Maximum HP
49
Total Level: 5
Fixed (Average) mode · 2014 rules
HP Breakdown
Minimum & Maximum Possible HP (Reference)
Minimum Possible HP
39
Every hit die after 1st level rolls a 1
Maximum Possible HP
65
Every hit die after 1st level rolls its maximum
These are reference values for your current build — they are not the calculated result above.
Step-by-Step Solution
HP Contribution by Source
Minimum / Result / Maximum HP

Introduction

Hit points (HP) tell you how much damage your D&D character can take before they drop. This D&D HP calculator works out your character's maximum HP in seconds, so you can get back to playing.

Just pick your class and level, type in your Constitution modifier, and choose how you want to gain HP. Pick Fixed (Average) to take the set number each level, or Rolled to roll your hit dice like a real level-up. Your first level always uses the biggest number on your hit die, just like the rules say.

The tool handles the tricky stuff too. You can add more than one class for multiclass builds, switch between the 2014 and 2024 rules, and check boxes for the Tough feat, Hill Dwarf toughness, or a sorcerer's Draconic Resilience. It also shows the lowest and highest HP your build could ever reach.

Every answer comes with a full breakdown and step-by-step math, so you can see exactly where each hit point came from and copy it onto your character sheet with confidence. Building a character from scratch? Pair this with our Point Buy Calculator to lock in that all-important Constitution score first.

How to use our D&D HP Calculator

Pick your ruleset, your class or classes, your levels, and your Constitution modifier. The calculator shows your total maximum hit points, a full HP breakdown, step-by-step math, and your lowest and highest possible HP.

Ruleset: Choose 2014 rules or 2024 rules. This sets the fixed average value for each hit die.

HP Calculation Mode: Pick Fixed (Average) to use the set average for each level, or Rolled to roll each hit die. Level 1 of your primary class always uses the top number on the die. If you want to compare the two approaches, our Dice Average Calculator shows what a die is expected to give you over many rolls.

Constitution Modifier: Type your Con modifier, not your Con score. Use a whole number from −10 to +10. It is added at every level.

Class: Choose your class from the list. The hit die size (d6, d8, d10, or d12) is set for you.

Level: Enter how many levels you have in that class. Your primary class can go up to 20, and all class levels together must stay at 20 or less.

Add Class: Click this to add another class row for a multiclass character. Use Remove to delete a row you do not need.

Draconic Resilience: This box shows up when you pick Sorcerer. Check it to add +1 HP per Sorcerer level.

Tough Feat: Check this box to add +2 HP for every character level.

Hill Dwarf / Dwarven Toughness: Check this box to add +1 HP for every character level.

Calculate HP / Roll for HP: Click to get your total. In Rolled mode, each click rolls new hit dice.

Reset / Clear All: Click to clear your build and start over with the default values.

What Are Hit Points in Dungeons & Dragons?

Hit points (HP) show how much damage your character can take before dropping to 0 and falling unconscious. Every character has a maximum HP number written on their sheet. You lose HP when you get hit, and you get it back by resting, healing spells, or potions. Your max HP grows every time you gain a level.

Hit Dice by Class

Each class uses its own hit die. Tougher classes roll bigger dice, so they gain more HP per level.

  • d6: Sorcerer, Wizard
  • d8: Artificer, Bard, Cleric, Druid, Monk, Rogue, Warlock
  • d10: Fighter, Paladin, Ranger
  • d12: Barbarian

How D&D 5e HP Is Figured Out

At 1st level you take the highest number on your class hit die. A Fighter starts with 10, a Wizard starts with 6. Then you add your Constitution modifier.

At every level after that, you pick one of two ways:

  • Fixed (average): take the set number for your die — d6 gives 4, d8 gives 5, d10 gives 6, d12 gives 7. This is safe and steady.
  • Rolled: roll your hit die and use what you get. You could roll high and gain a lot, or roll a 1 and gain almost nothing. Curious about the odds of a bad streak? The Dice Probability Calculator spells out how likely each result is.

Either way, you add your Constitution modifier on top for that level. Note that this is the modifier, not the score. A Constitution score of 16 gives a +3 modifier. If your Con is low, the modifier can be negative and pull your HP down. A level can never give you less than 1 HP.

Bonus HP from Feats and Traits

  • Tough feat: +2 HP for every level you have.
  • Hill Dwarf (Dwarven Toughness): +1 HP for every level you have.
  • Draconic Resilience (Draconic Sorcerer): +1 HP for each Sorcerer level.

Multiclass HP

If you multiclass, you use the hit die of the class you gained the level in. Only your very first level gives you the maximum die roll. Levels from a second or third class always roll or take the average, even the first level in that new class. Your total level across all classes caps at 20.

2014 vs. 2024 Rules

The 2024 Player's Handbook keeps the same hit dice and the same average numbers as the 2014 rules, so the math works out the same way. The main change is wording and how some class features are described, not the HP formula itself.

Tips for More HP

Raising your Constitution helps the most, because it adds HP on every single level, past and future. Ask your Dungeon Master before switching between rolling and taking the average — most tables want you to pick one method and stick with it. Also remember that temporary HP from spells and features sits on top of your max HP and does not change this number.

Related Tabletop Tools

Once your HP is set, keep the rest of your table math just as quick. Dungeon Masters can size up a fight with the DnD Encounter Calculator and work out monster difficulty using the DnD CR Calculator. If you want to know how fast your build actually drops enemies, run the numbers through the DPS Calculator. Card and dice gamers may also like the Card Draw Calculator, the MTG Probability Calculator, and the Drop Chance Calculator for loot odds.


Formulas used

Total character level
L_{\text{total}} = \sum_{i} L_i
First level HP (primary class, maximum hit die)
HP_{L1} = \max(d_{\text{primary}}) = d_{\text{primary}}
Hit-die HP in Fixed (Average) mode
HP_{\text{dice}} = d_{\text{primary}} + \sum_{i} n_i \times A_{d_i}, \quad A_{d} = \left\lfloor \frac{d}{2} \right\rfloor + 1
Hit-die HP in Rolled mode
HP_{\text{dice}} = d_{\text{primary}} + \sum_{i} \sum_{j=1}^{n_i} r_{ij}, \quad r_{ij} \in [1, d_i]
Level-based bonuses (Constitution, Tough, Dwarven Toughness, Draconic Resilience)
HP_{\text{bonus}} = \text{CON} \times L_{\text{total}} + 2 L_{\text{total}} [\text{Tough}] + 1 L_{\text{total}} [\text{Dwarf}] + \sum_{\text{sorc}} L_{\text{sorc}}
Total maximum hit points
HP_{\text{max}} = HP_{\text{dice}} + HP_{\text{bonus}}
Minimum possible HP (all dice after 1st level roll 1)
HP_{\min} = d_{\text{primary}} + \sum_{i} n_i \times 1 + HP_{\text{bonus}}
Maximum possible HP (all dice after 1st level roll max)
HP_{\text{max,possible}} = d_{\text{primary}} + \sum_{i} n_i \times d_i + HP_{\text{bonus}}

Frequently asked questions

My Constitution score is 16 — what number do I type in?

Type the modifier, not the score. A score of 16 gives a +3 modifier.

Quick guide:

  • Score 8 = −1
  • Score 10 = 0
  • Score 12 = +1
  • Score 14 = +2
  • Score 16 = +3
  • Score 18 = +4
  • Score 20 = +5

The rule: subtract 10 from your score, then divide by 2 and round down.

Why do I get a different total every time I click Roll for HP?

Because it rolls real dice for you. Each click rolls a new hit die for every level after your first, so the total changes.

If you want the same answer every time, switch to Fixed (Average) mode.

Does the order I add my classes matter?

Yes. The first row is your primary class, and only that class gets the maximum roll at level 1.

So a Fighter 1 / Wizard 4 build starts with 10 HP from the d10. If you put Wizard first, you start with 6 HP from the d6. Put the class you took at 1st level in the top row.

Why can extra class rows only go up to level 19?

Your character can have 20 levels in total. Every class needs at least 1 level, so if you have two classes, the second one can hold at most 19.

The badge under the class rows shows your running total out of 20 and turns red if you go over.

Can my HP end up as 0 or a negative number?

The math can go that low with a very bad Constitution modifier, and the tool will show it with a warning.

In play, a living character always has at least 1 HP, and each level should give you a minimum of 1 HP.

Should I roll for HP or take the average?

Take the average if you want to stay safe and steady. Roll if you like the risk of a big win or a bad result.

Ask your Dungeon Master first. Most tables ask you to pick one method and use it for the whole character.

Does temporary HP, Aid, or Inspiring Leader show up here?

No. This calculator gives your maximum HP only.

Temporary HP from spells, feats, or class features sits on top of that number and goes away later, so it never changes your max HP on your sheet.

What do the Minimum and Maximum HP boxes mean?

They show the range your build could reach:

  • Minimum: every hit die after 1st level rolls a 1.
  • Maximum: every hit die after 1st level rolls its top number.

They are for reference. Your real answer is the big number at the top.

Can I use the Tough feat and Hill Dwarf toughness at the same time?

Yes. Check both boxes and you get +3 HP per level: +2 from Tough and +1 from Dwarven Toughness.

A level 10 Hill Dwarf with Tough gains 30 extra HP from those two alone.

Does Draconic Resilience count all my levels?

No, only your Sorcerer levels. The checkbox appears only on a Sorcerer row and adds +1 HP for each level in that class.

A Fighter 5 / Sorcerer 5 with Draconic Resilience gets +5 HP, not +10.

Do I have to redo my HP if my Constitution goes up?

Yes, and this tool makes it quick. A higher Constitution modifier adds HP for every level you have, not just new ones.

Change the modifier, hit Calculate HP, and write the new total on your sheet.

Does switching to the 2024 rules change my HP?

No. The hit dice and the fixed average values are the same in both rulesets, so the total stays the same.

The switch is there so you can match the book your table uses. Note that dwarves work differently in 2024, so check with your DM before using the Dwarven Toughness box.

How much HP does a level 20 character have?

It depends on your class and Constitution. Some quick examples using fixed averages:

  • Wizard 20, +2 Con: 6 + (19 × 4) + 40 = 122 HP
  • Fighter 20, +3 Con: 10 + (19 × 6) + 60 = 184 HP
  • Barbarian 20, +5 Con: 12 + (19 × 7) + 100 = 245 HP

Can I use this for monsters and NPCs?

Not really. Monsters roll a set number of hit dice based on their size and do not get a max roll on the first die.

For monster math, try our DnD CR Calculator or plan the fight with the DnD Encounter Calculator.

My feat or magic item is not listed. What do I do?

Run the calculator without it, then add the extra HP to the total yourself.

Most other options give temporary HP or healing instead of max HP, so they do not belong in this number anyway.

Are the hit dice here the same ones I spend on a short rest?

They are the same dice, but a different use. Here they set your maximum HP. On a short rest you spend hit dice to heal back HP you lost.

You have one hit die per level, and you get them back after a long rest.