Physics calculators

Momentum Calculator

Updated Sep 1, 2026 By Infinity Calculator
Rate Formulas
Momentum Calculator (p = mv)
Mass must be positive
Negative = opposite direction
Enter a valid number
Momentum (p)
50.00
kg·m/s
Mass (m)
10.00
kg
Velocity (v)
5.00
m/s

Kinetic Energy 125.00 J
de Broglie Wavelength (λ = h/p) 1.325 × 10⁻³⁵ m
Impulse Calculator (J = F · Δt = Δp)
Negative = opposite direction
Enter a valid number
Time must be positive
Impulse (J)
50.00
N·s
Average Force (F)
100.00
N
Time Interval (Δt)
0.500
s

Change in Momentum (Δp) 50.00 kg·m/s
Equivalent: J = Δp Verified
1D Collision Calculator
Object 1
Mass must be positive
Positive = rightward
Object 2
Mass must be positive
Negative = leftward
Collision Results
v₁f (Object 1)
-0.63
m/s
v₂f (Object 2)
9.38
m/s

Total Momentum Before 35.00 kg·m/s
Total Momentum After 35.00 kg·m/s
Conservation Check Momentum Conserved

Kinetic Energy Analysis
KE Before
287.50 J
KE After
287.50 J
ΔKE (Energy Lost)
0.00 J
% Energy Retained 100.00%

Introduction

Momentum is a key idea in physics that tells you how hard it is to stop a moving object. It depends on two things: how much mass an object has and how fast it is going. The formula is simple: momentum (p) equals mass (m) times velocity (v). A heavy truck moving slowly can have the same momentum as a light bullet moving very fast. Understanding momentum helps explain car crashes, sports collisions, rocket launches, and much more.

This momentum calculator lets you quickly solve for momentum, mass, or velocity using the formula p = m × v. Just pick what you want to find, enter the two known values, and the tool does the rest. It supports many units like kilograms, pounds, meters per second, miles per hour, and more, so you can work with whatever measurements you have. You also get a step-by-step solution that shows exactly how the answer was found, which is great for homework or double-checking your work. Try one of the built-in examples, like a speeding bullet or a freight train, to see how momentum changes with different masses and speeds.

How to use our Momentum Calculator

Enter any two of the three variables (mass, velocity, or momentum), and this calculator will solve for the missing value using the formula p = m × v. You can also choose your preferred units, decimal precision, and result notation.

Calculation Mode (Tabs): Pick what you want to solve for by clicking one of the three tabs at the top. Choose "Calculate Momentum" if you know mass and velocity, "Calculate Mass" if you know momentum and velocity, or "Calculate Velocity" if you know momentum and mass.

Mass: Type in the mass of the object. Use the dropdown menu next to the field to pick a unit such as kilograms (kg), grams (g), pounds (lb), ounces (oz), metric tons, or even atomic mass units (u).

Velocity: Type in the speed of the object. A negative number means the object is moving in the opposite direction. Use the dropdown to select a unit like meters per second (m/s), kilometers per hour (km/h), miles per hour (mph), feet per second (ft/s), knots, or Mach.

Momentum: If you are solving for mass or velocity, type in the known momentum value. Use the dropdown to choose a unit such as kg·m/s, N·s (newton-seconds), kN·s, dyn·s, lb·ft/s, lbf·s, or slug·ft/s.

Decimal Precision: Select how many decimal places you want in your answer. Choose "Auto" to let the calculator decide, or pick a specific number from 3 to 9 digits.

Result Notation: Choose how you want your answer displayed. "Standard" shows a regular number, "Scientific" uses powers of ten (like 2.0e4), and "Engineering" uses exponents that are multiples of three.

Auto-Calculate: Check this box if you want the result to update right away each time you change an input. Uncheck it if you prefer to click the "Calculate" button yourself.

Results: After you calculate, the answer appears in the Results section along with a direction arrow showing positive or negative momentum. You can also use the "Alternative Units" dropdown to quickly convert your result into a different unit, or click "Copy Result" to copy it to your clipboard.

Step-by-Step Solution: Click "Show/Hide" under the results to see every step the calculator took, including unit conversions and the final formula used to reach your answer.

Quick Examples: Click any example card, such as Bullet, Car Crash, Baseball, Freight Train, Electron, or Satellite, to auto-fill the inputs with real-world values and instantly see the momentum result.

What Is Momentum?

Momentum is a measure of how much "motion" an object has. It depends on two things: how heavy the object is (its mass) and how fast it is moving (its velocity). The formula is simple:

p = m × v

Here, p stands for momentum, m is mass, and v is velocity. A heavy truck moving slowly can have the same momentum as a light baseball moving very fast. Momentum is measured in units like kg·m/s (kilogram-meters per second). Because velocity has a direction, momentum is a vector, meaning it also has a direction. A positive value might mean "moving to the right," while a negative value means "moving to the left." This directional nature is important when analyzing motion.

The Impulse-Momentum Connection

Impulse is the effect a force has on an object when that force acts over a period of time. The formula is:

J = F × Δt

Here, J is impulse, F is the average force applied, and Δt is the time the force acts. The key idea is that impulse equals the change in momentum (J = Δp). This is why a baseball catcher pulls their hand back when catching a ball. By increasing the time of contact, they reduce the force on their hand, even though the change in momentum stays the same.

Conservation of Momentum in Collisions

One of the most important rules in physics is the law of conservation of momentum. It says that when two objects collide with no outside forces acting on them, their total momentum before the collision equals the total momentum after. This rule holds true for every type of collision.

There are two main types of collisions:

  • Elastic collisions: Both momentum and kinetic energy are conserved. The objects bounce off each other and no energy is lost to heat, sound, or deformation. Billiard balls are a close real-world example.
  • Perfectly inelastic collisions: Momentum is still conserved, but the objects stick together after the collision. Kinetic energy is not conserved; some of it turns into heat, sound, or deformation. A car crash where the vehicles crumple together is a common example.

Momentum in Two Dimensions

In real life, objects don't always move along a single straight line. When motion happens on a flat surface, you need to break velocity into two parts: an x-component (horizontal) and a y-component (vertical). Momentum then also has two components: pₓ = m × vₓ and pᵧ = m × vᵧ. The total magnitude of momentum is found using the Pythagorean theorem: |p| = √(pₓ² + pᵧ²). The direction angle is calculated with the arctangent function.

Kinetic Energy and the de Broglie Wavelength

Kinetic energy is the energy an object has because of its motion, calculated as KE = ½mv². It is closely related to momentum: KE = p² / (2m). In collisions, comparing kinetic energy before and after tells you how much energy was lost or kept.

At a very tiny scale, every moving object also behaves like a wave. The de Broglie wavelength links momentum to this wave behavior using the formula λ = h / p, where h is Planck's constant (6.626 × 10⁻³⁴ J·s). For everyday objects like a thrown ball, this wavelength is unimaginably small, far too tiny to detect. But for particles like electrons, the de Broglie wavelength is large enough to matter and is a cornerstone of quantum mechanics.


Formulas used

Momentum
p = m \cdot v
2D Momentum Magnitude
|p| = \sqrt{p_x^2 + p_y^2} = m\sqrt{v_x^2 + v_y^2}
Impulse
J = F \cdot \Delta t = \Delta p
Kinetic Energy
KE = \frac{1}{2} m v^2
de Broglie Wavelength
\lambda = \frac{h}{|p|}
Elastic Collision Final Velocities
v_{1f} = \frac{(m_1 - m_2)\,v_{1i} + 2m_2\,v_{2i}}{m_1 + m_2}, \quad v_{2f} = \frac{(m_2 - m_1)\,v_{2i} + 2m_1\,v_{1i}}{m_1 + m_2}
Perfectly Inelastic Collision Final Velocity
v_f = \frac{m_1 v_{1i} + m_2 v_{2i}}{m_1 + m_2}
2D Momentum Direction
\theta = \arctan\!\left(\frac{p_y}{p_x}\right)

Frequently asked questions

What is the formula for momentum?

The formula for momentum is p = m × v, where p is momentum, m is mass, and v is velocity. To find mass, use m = p ÷ v. To find velocity, use v = p ÷ m.

Can momentum be negative?

Yes. Momentum can be negative. A negative value means the object is moving in the opposite direction. Since momentum is a vector, its sign shows direction. If you enter a negative velocity, the calculator will give a negative momentum and show a left-pointing arrow.

What is the SI unit of momentum?

The SI unit of momentum is kg·m/s (kilogram-meters per second). This is the same as a Newton-second (N·s). The calculator converts all inputs to SI units before doing the math, then displays the result in your chosen unit.

How do I calculate the momentum of a car?

Enter the car's mass and velocity into the calculator. For example, a 1,500 kg car moving at 60 km/h has a momentum of about 25,000 kg·m/s. Select "Calculate Momentum," type 1500 in the mass field with kg selected, type 60 in the velocity field with km/h selected, and click Calculate.

What is the difference between momentum and impulse?

Momentum is how much "push" a moving object carries at a given moment (p = m × v). Impulse is the change in momentum caused by a force acting over time (J = F × t). Impulse equals the difference between the final and initial momentum of an object.

What is the difference between standard, scientific, and engineering notation?

Standard shows a regular number like 25,000. Scientific notation writes it as 2.500e4 (a number times a power of 10). Engineering notation is similar but only uses exponents that are multiples of 3, like 25.000e3. Choose whichever is easiest for you to read.

How do I convert my momentum result to a different unit?

After calculating, use the "Alternative Units" dropdown on the right side of the results section. Pick any available unit and the converted value will appear below the dropdown instantly.

Does a heavier object always have more momentum?

No. Momentum depends on both mass and velocity. A light object moving very fast can have more momentum than a heavy object moving slowly. For example, a small bullet at 380 m/s can have more momentum than a bowling ball rolling at 2 m/s.